Ports only matter to you if you are located behind a firewall or similar
iinternet security device.
If you aren't having any problems JOINING or HOSTING multiplayer games on
the internet, then you don't need to worry about this stuff.
If you are having problems, then you will need to check with your ISP or
Network Administrator or whoever you can find that will tell you how to configure
your particular device. There are literally hundreds of different devices,
each with it's own method of setting it up and configuring it, so we can't
possibly give you detailed information about each on.
All we give you here is the basic info you'll need -- the rest is up to
you (or whoever you're going to get to do it for you).
These ports are used when you JOIN other multiplayer
games:
bind
2000+ used for pings
send to
7778 request for info
8777-8786 reportquery
connect
28900 UBrowserGSpyFact(TCP, masterserver
query)
80 UBrowserUpdateServerLink (TCP,
updateserver http query)
These ports are used when you HOST multiplayer games:
bind
7777 ?? UdpBeacon (game data??,
in/out??)
7778 UdpServerQuery (server
query, in/out)
7779 UdpServerUplink (only if
advertising game, master server heartbeat out)
8777 UdpBeacon, lan, listen
port
80
send to
27900 UdpServerUplink (only
if adverstising game, master server heartbeat)
9777 UdpBeacon, lan, reply port
A table to further illustrate port usage
| Port |
Protocol |
Direction |
Details |
| 7777 |
UDP |
In/Out |
Game Data |
| 7778 |
UDP |
In/Out |
Server Queries |
| 7779 |
UDP |
Out |
Heartbeat to master server. Only needed if "public listing"
is enabled. |
| 27900 |
UDP |
In/Out |
Master server uplink. Only needed if "public listing" is enabled. |
| 28900 |
UDP |
In/Out |
Master server query |
| 80 |
TCP |
In/Out |
Remote Web Admin |
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